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1. Regarding the probe changes vs supercaps - in Test Server Feedback [original thread]
I think it's far from ideal that the best way to kill any ship at all is to use "meta-feature" like -A- and RA's trap, even if it was very clever and was beneficial to my side. It's still a good kill that took coordination, patience, and a capital...
- by B Glorious - at 2007.09.29 21:07:00
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2. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
A small ECM burst could be cool maybe, but if it's damage, that makes me a little uncomfortable. The main idea behind anti "power ball" features is to get people to try to form a line of ships, a spread out cluster, or anything besides a bunch of...
- by B Glorious - at 2007.09.28 21:07:00
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3. A change to POS that MUST go in for Rev 3.0 - in Test Server Feedback [original thread]
bump <---- (this is an apology)
- by B Glorious - at 2007.09.28 13:24:00
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4. A change to POS that MUST go in for Rev 3.0 - in Test Server Feedback [original thread]
bump again, though they really should increase the sig radius of some batteries so missile users don't get the shaft. Ravens would be great for module demolition if the guns weren't so tiny, but right now, they're pretty inefficient. But yeah, ...
- by B Glorious - at 2007.09.27 23:22:00
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5. The emo girls have -got- to go... - in EVE General Discussion [original thread]
- by B Glorious - at 2007.09.27 18:37:00
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6. A change to POS that MUST go in for Rev 3.0 - in Test Server Feedback [original thread]
sleepytime bump #2 On topic though, I don't know if unanchoring structures after the tower is destroyed is really balanced, it may make it a little too easy and profitable for the attacker to take space. If they just adjusted HP/resists, it wou...
- by B Glorious - at 2007.09.27 04:19:00
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7. Don't taze me bro! - in Crime and Punishment [original thread]
page 2 snypa
- by B Glorious - at 2007.09.26 22:55:00
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8. Pazaak - in Player Features and Ideas Discussion [original thread]
i know some people who would like it a lot if they could play three card monte in jita all day
- by B Glorious - at 2007.09.26 15:14:00
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9. A change to POS that MUST go in for Rev 3.0 - in Test Server Feedback [original thread]
sleepytime bump
- by B Glorious - at 2007.09.26 03:46:00
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10. A change to POS that MUST go in for Rev 3.0 - in Test Server Feedback [original thread]
just a friendly ol' bump, ain't gonna hurt nobody <:}
- by B Glorious - at 2007.09.25 19:04:00
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11. CCP FIX FREIGHTERS - in EVE General Discussion [original thread]
Edited by: B Glorious on 25/09/2007 03:39:51 At first I thought this thread was a necro, but anyways: You can't give freighters lowslots because then you would be able to put on cargo expanders and possibly get your cargo bay above 1,000,000...
- by B Glorious - at 2007.09.25 03:39:00
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12. !EXTRA! The Amazing Carrier Killer Module! - in Ships and Modules [original thread]
This is one of the worst threads I've ever seen. When I started playing, if you got tackled by an inty and got ganked, people called you an idiot for not being careful. What the **** happened to the EVE community where all of a sudden it's okay ...
- by B Glorious - at 2007.09.25 03:26:00
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13. Drone Improvements - in Player Features and Ideas Discussion [original thread]
I'd kind of like it if they made drones immaterial, much like cans or wrecks. I remember it being pretty annoying when I got a drone stuck trying to fly back to my ship but running into an asteroid, costing me some extra time. It would also make i...
- by B Glorious - at 2007.09.24 18:17:00
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14. A change to POS that MUST go in for Rev 3.0 - in Test Server Feedback [original thread]
This thread is about POS module HP, yes, but please, hear me out on this one. The idea behind high structure HP for POS modules like turret batteries, ewar batteries, and so on is that outright destroying the module before the tower should be a...
- by B Glorious - at 2007.09.24 17:36:00
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15. Rigs: Ship Fitting Versatility - in Player Features and Ideas Discussion [original thread]
I'm gonna have to go with the "this would be overpowered" group with this one, especially if the tech 2 one gives +2 turret slots and neither consume all of a ship's available calibration.
- by B Glorious - at 2007.09.24 03:43:00
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16. Titans, cloaking and some nerfage. - in Player Features and Ideas Discussion [original thread]
You don't need capacitor to initiate warp, so increasing DD cap use won't do anything. If it was decided that nano-titans needed to be nerfed, it would be better to simply immobilize it for a short period of time (like thirty or fourty seconds...
- by B Glorious - at 2007.09.23 22:58:00
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17. Titans, cloaking and some nerfage. - in Player Features and Ideas Discussion [original thread]
Originally by: Celeste Coeval Theres a 20-30 second delay to locking a target not firing a DDD iirc. If the Titan cant cloak and have a DDD then its much easier to keep tabs on its location, therefore it doesnt matter how fast it can war...
- by B Glorious - at 2007.09.23 21:38:00
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18. Titans, cloaking and some nerfage. - in Player Features and Ideas Discussion [original thread]
There's actually a 20-30 second delay before you can doomsday once you've uncloaked. And nano-titans that can warp out in 14 seconds are much lamer. (not even exaggerating on the align time there)
- by B Glorious - at 2007.09.23 21:29:00
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19. Forum Alts - in Player Features and Ideas Discussion [original thread]
i disagree
- by B Glorious - at 2007.09.22 06:35:00
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20. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Well radio crystals are definitely pretty crap, and the cruisers are all screwed up. I challenge anyone to come up with an Omen or Maller setup that can come close to competing with anything any other race can do, even maybe the Caracal. The Apoc...
- by B Glorious - at 2007.09.22 06:28:00
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